

Aura effects ignore status immune abilities like Warding Halo and Iron Skin, but can be stopped by Poise. Multiple instances of this aura stack multiplicatively.

Only Grineer, Corpus, Infested, Corrupted, and Narmer units can become Eximus.Īrctic/Frozen Eximus units project a 15m aura that reduces movement speed by 30%. They can easily be identified by their special auras and larger sizes, and frequently have unique textures/skins to make them more visually distinctive. Chargers can only spawn as Parasitic Types. They are also guaranteed to drop an Energy Orb, two Health Orbs, and either Primary Ammo or Secondary Ammo on death.Įximus units spawn at the same level as other enemy units.Įximus will not appear until a minimum of 60 seconds have elapsed in the mission.Īlmost any base unit type ( Osprey, Lancer, MOA, etc.) can spawn as an Eximus, though certain units can only spawn as a particular Eximus type, e.g. Overall, the reworked Eximus are more easily identifiable and pose a significant threat to Tenno, making them high priority targets.Įximus units drop 500-750 credits, provide 1,000 additional base affinity gain of their regular counterparts before calculated by their level differences, and units above level 30 also have a chance to drop a Riven Sliver with those in The Steel Path having same drop chance. Their durability has been dramatically increased in the form of Overguard, a special health buffer that renders them immune to most crowd control until removed in turn, Eximus units are much less common and their rewards have been increased accordingly. Since its predecessor Eximus 1.0, their abilities have been reworked to be more lethal and their visuals and audio cues have been amplified to make them stand out amongst their peers.
